Modulo:SerializeTable
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--[[
------------------------------------------
-- SerializeTable
-- Модуль для сериализации Lua-таблицы.
------------------------------------------
--]]
local SerializeTable = {}
function SerializeTable.go(atable, level)
if(type(atable) ~= "table") then return atable end
local s = "{"
local kr, vr
--[[ --]]
if(level == nil) then level = 1 else level = level + 1 end
local first = true
for k, v in pairs(atable) do
if (first) then first = false else s = s .. ", " end
s = s .. "<br>"
for i = 1, level*2 do s = s .. " " end
kr = k
if (type(k) == "table") then
kr = SerializeTable.go(k, level)
elseif (type(k) == "number") then
kr = nil
end
vr = v
if (type(v) == "table") then
vr = SerializeTable.go(v, level)
elseif (type(v) == "string") then
vr = "\"" ..v .. "\""
end
if (kr == nil) then
s = s .. " " .. vr
else
s = s .. " " .. kr .. " = " .. vr
end
end
s = s .. "<br>"
for i = 1, level*2 do s = s .. " " end
s = s .. "}"
return s
end
function SerializeTable.test()
-- local at = {"1", "2"}
-- local at = {1, 2}
-- local at = {1, 2, "1", "2", a = 1, b = "2"}
-- local at = {1, 2, {"1", "2"}}
local at = {1, 2, "1", "2", a = 1, b = "2", {"1", "2"}, code = {3, "4"}, double = {7, one = {1, 2, 3}}}
return SerializeTable.go(at)
end
return SerializeTable